Devlog
- July 10, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. Today I want to talk about an intermediate layer of the game that exists between dungeon floor runs. This is the Processing Station. Usually in RPG games, the player has some kind of b... Continue reading

- July 03, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. Today I want to talk about the gene extraction process in the current version of the game. The first version of loot in the game worked like regular RPG loot. After killing a group of... Continue reading

- June 26, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. In today’s devblog, I would like to step away from describing the internal systems of the game for a moment and talk about the visual update I am preparing for the next demo version... Continue reading

- June 18, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. In previous devblogs, I talked a lot about genes, chains, skill properties, and the Gene Lab. But the character build in IRSEN is not made only from genes. There is another layer of co... Continue reading

- June 12, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. In today’s devblog, I will finish describing how the Gene Lab works. In previous devblogs, I already covered gene development in the lab: fusion for increasing allele tiers, as well... Continue reading

- June 05, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. This week, a new public version of Irsen was released on Steam. The demo is now available to download and try. In the previous devblog, I tried to describe the main updates included in... Continue reading

- May 29, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. Quite some time has passed since the release of the Irsen 0.43 demo. Over the past weeks, I gathered the new work I had done and prepared the next public version: 0.451. In today’s d... Continue reading

- May 22, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. I continue covering operations involving single genes in the Gene Lab. In the previous devblog, I talked about absorption - a way to turn an extra gene into a permanent bonus. Today I... Continue reading

- May 15, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. I continue covering gene operations in the Gene Lab. In one of the previous devblogs, I already explained the basic procedures involving genes. Now I want to look at operations involvi... Continue reading

- May 10, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedThe first public Steam demo of IRSEN is now available. IRSEN is a turn-based roguelite where your character fights alone against coordinated enemy squads. Explore procedurally generated dungeons, coll... Continue reading

- May 08, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. In this devblog, I decided to step away from explaining large gameplay systems for a moment and instead show a small visual improvement I recently added to the game. I was working on a... Continue reading

- May 01, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. With this post, I will begin covering the Gene Lab. The Gene Lab is one of the largest systems in Irsen, so I will split it across several devblogs. In this first part, I will cover th... Continue reading

- April 24, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-based, #game-designHello everyone, In previous devblogs, I explained how the player becomes stronger - through genes, chains, and effects. But over time it became clear that increasing numbers alone is not enough. If sk... Continue reading

- April 17, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone, Today I continue talking about mutations and their different types in the game. In the previous devblog, I covered the overall corruption system and how mutations are acquired. As a re... Continue reading

- April 10, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. In one of the previous devblogs, I briefly mentioned corruption. Today I want to take a closer look at this system. As a reminder, the player’s goal is to descend to the final floor... Continue reading

- April 02, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone. In previous devblogs, I already mentioned various combat effects in Irsen. Before moving on to a new system, I want to bring them together in one place and explain how they shape comba... Continue reading

- March 27, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone, In this devblog, I’d like to take a closer look at the enemies the player will encounter while descending into the cave system. In the standard scenario on Easy and Normal difficulty... Continue reading

- March 20, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone, In this devblog, I want to focus on how combat works in Irsen. Before a battle begins, the player sets up their skillbar to determine which abilities will be available. Enemies are loc... Continue reading

- March 13, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone, In the previous devblog I explained how skills are obtained and how their rank increases. As a reminder, a skill’s rank depends on the number of active genetic chains. Once a skill i... Continue reading

- March 06, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone, In the previous post, I described how the genetic system works in Irsen. As a reminder: arranging genes on the Gene Map results in a set of genetic chains. A chain always consists of t... Continue reading

- February 27, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone, In the previous post, I described the core idea of Irsen - the player takes the role of a boss fighting organized enemy parties. Today I want to talk about the genetic system. It is th... Continue reading

- February 20, 2026 by datchannin#irsen, #devlog, #roguelike, #indie, #turn-basedHello everyone, With this short post, I’d like to begin a series of devblogs about the game I’ve been working on for the past six months. I’m a solo developer. My main profession is in microelec... Continue reading

