Devlog
- March 20, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone, In this devblog, I want to focus on how combat works in Irsen. Before a battle begins, the player sets up their skillbar to determine which abilities will be available. Enemies are loc... Continue reading

- March 13, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone, In the previous devblog I explained how skills are obtained and how their rank increases. As a reminder, a skill’s rank depends on the number of active genetic chains. Once a skill i... Continue reading

- March 06, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone, In the previous post, I described how the genetic system works in Irsen. As a reminder: arranging genes on the Gene Map results in a set of genetic chains. A chain always consists of t... Continue reading

- February 27, 2026 by datchannin#Godot, #Indie, #Roguelike, #Singleplayer, #Tactical, #Turn-basedHello everyone, In the previous post, I described the core idea of Irsen - the player takes the role of a boss fighting organized enemy parties. Today I want to talk about the genetic system. It is th... Continue reading

- February 20, 2026 by datchannin#irsen, #devlog, #roguelike, #indie, #turn-basedHello everyone, With this short post, I’d like to begin a series of devblogs about the game I’ve been working on for the past six months. I’m a solo developer. My main profession is in microelec... Continue reading

